![]() Then there's the character you're given for the tutorial, Harec, who has a sniper that doesn't seem useful in many situations at all since all the enemies tend to rush you, and Alicia, who also has shotguns. Konstantin is a tank with a chain gun, while Lycus Dion is equipped with shotguns for close quarters combat. It's incredibly cheesy and unforgettable, but at least it matches the equally cheesy and poorly designed personalities for each of the characters.Įach character available to choose from has traditional roles found in most games of a similar ilk. That's pretty much all there is though, £9.99 is a steep price for each campaign given how short they are (of course future episodes could end up being much longer).Ī dishonourable mention needs to go to the voice acting too. There's nothing too unfamiliar expect to be escorting NPCs, defending a location from waves of enemies, and targeting a big baddie's weak spots throughout the first few hours of gameplay. Story-wise, the missions are split among very short campaigns, with each episode containing one campaign, or four missions. ![]() You also have the option of playing as the antagonist in another party's game, supporting the enemies and fighting alongside them, picking a character that directly counters what they've opted for. Missions are playable solo, but the game focuses on the co-operative aspect, with each player picking from six characters, with more to come later. All is not as stereotypical as it seems though. On the face of it, Raiders of the Broken Planet looks fairly standard third-person cover shooting mechanics, cliché missions set on a planet in the distant future, and stereotypical angry half-naked fighters who each specialise in different aspects of combat. ![]() Interestingly for a third-person action shooter, the developers have opted to release the game in a series of four episodes, costing £9.99 each, plus a free prologue for anyone to download. With Raiders of the Broken Planet, they've broken that trend with a brand-new universe and a whole roster of characters with unique abilities that have never quite been seen before. MercurySteam has a short but interesting history their only independently developed game that saw any success was Clive Barker's Jericho, and the rest of its titles have been franchise instalments to already popular IPs like Castlevania and Metroid (even if Lords of Shadow famously started its life as an original IP).
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